To do one transfer, there are several values that have to be edited. The main reason is time, effort & resources. I've received a lot of complaints and questions about this, so let me explain my reasoning: Why did you never add the 2021/2022 kits and transfers to the FIFA 21 Realism Mod?Īs you guys know, all versions (including the latest, 1.4) of the FIFA 21 Realism Mod don't have the new transfers or kits. I’ll talk about it later in this post in great detail. Long story short, it didn’t happen in FIFA 21, but I think there's a decent chance of it happening in FIFA 22 (no promises). Once (and only once) the mod is ready, it will be released, but $2+ patrons will get 7-day early access. The full Realism Mod (not the lite version) will follow the same release plan as the FIFA 20 and 21 mod. It also means we can add a lot more features, like being able to start a career with a real manager! It automatically applies when using mods, so there is no external effort required. If you don’t want to read the whole post, open the Google Doc (if that’s not already where you are reading this), and go to a specific section in the Table of Contents.īut a huge new feature is a new assignment system, completely replacing Lua scripts. I recommend you read the whole post to find out in more detail, but we made the changes based on four pillars.īut every mod, even addons, has an incredible amount of changes planned, it’s hard to express. How will the FIFA 22 Realism Mod be different from the FIFA 21 one? Sick, right? Huge shoutout to Rosevelt for designing another masterpiece! I think Mancini is a great pick after his recent success, plus he has the "look" for the cover star, and he works with the color scheme really well. I’ve heard a lot of people talking about this recently! Well, here you go: What about the mod branding? What's the logo? Who's the cover star? You will have to wait for the FIFA 22 Realism Mod! That doesn’t mean we (mod creators) can’t transfer actual mod content over though. No, you can’t use FIFA 21 mods in FIFA 22. I'll elaborate more on the quicker initial release later on. In FIFA 20, we were still using Frosty Editor, which was great but limited in some aspects, so it was much harder to export & format content from the FIFA 20 mod to the FIFA 21 one. Whereas for FIFA 21, more basic stuff had to be added (search bar, ability to save projects, mods, etc.). There are so many more features that have been added that will speed up modding, including lots of stuff relating to transferring stuff from FIFA 21. First of all, it's much more complete than it was a year ago. Why is the first release so fast (compared to ~5 months in FIFA 21)? Plus, I will be releasing a “ Realism Mod Lite” in the next few days, which includes licenses for unlicensed teams and a few other fixes! More info later on in this post! And, alphas will be out within a week, then betas, so you will get a chance to play with the mod much sooner if you want to become a patron. That may sound like a long time, but it’s really not. There may be unexpected hurdles that delay it longer or discoveries that speed it up. My base estimate for the first complete Realism Mod is ~1 month from now, although that may be slightly optimistic. When will the first FIFA 22 Realism Mod be released? Will you be modding FIFA 22? If so, will there be a FIFA 22 Realism Mod? I am a few days away from releasing a very basic lite version, and hopefully, there will be an alpha of the full mod this week too!īefore we get into it - if you are still unsure about buying FIFA 22 at all, or what platform to buy it on, then watch this video: And don’t worry, work on the mod is well underway. I also reached out to some people and got the ball rolling for many things I had forgotten about! I probably gained more modding knowledge in the past 2 weeks than the 6 months before that. It helped me organize my thoughts into proper writing, helped me research so many things and discover new features for the mod, bugs to fix, improvements to make, etc. Please use the links in the first page of the document to easily get to certain sections that may interest you, if you don’t want to read everything!Īnd I know the post took a while, but it’s so worth it. Although, I do recommend you at least skim through some of the rest of it, as it’s very interesting. The post is ~35,000 words long, but don’t be scared, I will summarize the main points at the top. Here I will unveil my (and the legendary gnklein92's) incredibly detailed plans for the FIFA 22 cycle. It's faster, more optimized, and most importantly, there is a Table of Contents, so you can easily get to the parts you want to read (because it's a very long document). DISCLAIMER: I highly recommend you read this on Google Docs instead of Patreon.
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